![]() ![]() 50% of the buyback will be burned, that will lead to deflation on that side. We have the buyback and burn revenue coming in, so we will be buying back from the market. However, majority of those tokens are locked. ![]() Theoretically, we have have a max cap of 1 billion, so we cannot be inflationary over the max cap. I don’t have the stats right in front of me but I would guess around 20% locked. What is the biggest challenge Polker will face over the coming 6 years when the token becomes inflationary? I think that the move from unreal 4 to 5 was the biggest challenge that we faced, and definitely the biggest challenge that we 100% overcome. There is a massive difference in how the entire game is working, but the benefits that we’ve gotten from this, massively outweigh the challenges that we have faced - the graphics that we are displaying both the 3D visual effects, everything that we are doing with in Unreal. There are huge differences between Unreal Engine 4 and 5. That was probably the biggest company decision that has been made. I think that the decision to overhaul the entire game and rebuild on Unreal Engine 5. We were building the game on Unreal Engine 4 in 2021. I saw some fun questions in this time, a little bit different than the normal ones so I am looking forward to answering them.įrom Ger4soul, What is the biggest problem that Polker faced in the past and if it was solved? We have had quite a few questions come through on Discord and Telegram over the past few days as well as Twitter, so we will be answering them. ![]()
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